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Summary

Detail
Vendor Valvesoftware First view 2020-11-13
Product Game Networking Sockets Last view 2020-12-03
Version Type Application
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Activity : Overall

COMMON PLATFORM ENUMERATION: Repartition per Version

CPE Name Affected CVE
cpe:2.3:a:valvesoftware:game_networking_sockets:*:*:*:*:*:*:*:* 4

Related : CVE

  Date Alert Description
9.8 2020-12-03 CVE-2020-6017

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

9.8 2020-12-02 CVE-2020-6018

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

9.8 2020-11-18 CVE-2020-6016

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.

7.5 2020-11-13 CVE-2020-6019

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.

CWE : Common Weakness Enumeration

%idName
100% (3) CWE-787 Out-of-bounds Write