Summary
Detail | |||
---|---|---|---|
Vendor | Valvesoftware | First view | 2020-11-13 |
Product | Game Networking Sockets | Last view | 2020-12-03 |
Version | Type | Application | |
Update | |||
Edition | |||
Language | |||
Sofware Edition | |||
Target Software | |||
Target Hardware | |||
Other |
Activity : Overall
COMMON PLATFORM ENUMERATION: Repartition per Version
CPE Name | Affected CVE |
---|---|
cpe:2.3:a:valvesoftware:game_networking_sockets:*:*:*:*:*:*:*:* | 4 |
Related : CVE
Date | Alert | Description | |
---|---|---|---|
9.8 | 2020-12-03 | CVE-2020-6017 | Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. |
9.8 | 2020-12-02 | CVE-2020-6018 | Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. |
9.8 | 2020-11-18 | CVE-2020-6016 | Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution. |
7.5 | 2020-11-13 | CVE-2020-6019 | Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash. |
CWE : Common Weakness Enumeration
% | id | Name |
---|---|---|
100% (3) | CWE-787 | Out-of-bounds Write |